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- From: "Jyrki Saarinen" <jsaarinen@kone.fipnet.fi>
- Date: Tue, 9 Jan 96 16:00:35 UT
- Comments: Illegal date header - new date added by quicknews
- X-Original-Date: Tue, 09 Jan 96 09:32:19
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- Subject: Re: Texturemapping speedup
- Message-ID: <38231945@kone.fipnet.fi>
-
-
- > No. At the moment we draw all the triangles and keep our object
- > in the middle of the screen. Yes, not very proper coding :-8 ...
- > A better clipping is removing all totaly invisible trigs before
- > drawing them. Those that are partially visable are drawn entirely.
-
- Aargh.. you support only a rotating object in the middle
- of the screen.
- Why dont you do backface culling in the first place, it can
- be done first so no process that has something to do with
- invisible polys have to be done.
-
- > "Clipping" is done while doing c2p...
-
- How?
-
- -- _
- a Stellar programmer _ //
- "Amiga - back for the future" \X/
-